User:I 7d/The Increase Gate Capacity for Airfields Theory

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Note: This article is plainly satire. This is not a GSM Proposal, or an official one. It's just for fun. It's all complex sciencey nonsense. Most of the science here is completely wrong. Don't learn from me.

The Increase Gate Capacity for Airfields Theory is a compilation of theories trying to solve the gate space in airfields. It was thought of by i____7d, the CEO of FlyLumeva, revolutionising the entire airport and airfield-building industry dramatically, and at the same time, advancing technology and the peoples' big brains. This theory manipulates different dimensions of the world, outside the general three spatial dimensions that are most commonly known to the common man. This theory also dives deeper into the molecular and particulate aspects of matter. This theory also has an extensive history leading to this idea, which sparked revolution across the entire server.

History

The chain leading to this revolutionary theory was started by Callin35, camelfantasy, CaptainChimpy, and samyankeesfan20, listed reverse-chronologically. Up to this day, we still credit these four people for indirectly starting this entire idea of a theory in the first place.

On the 4th of October 2014, New Haven was founded by samyankeesfan20. It progressed from being [Unranked] to [Senator]. Four years later, on the 1st of June 2018, North Haven Riverside Airfield started to be constructed. The construction lasted 3 days, until the 3rd of June, where the airfield was finally opened.

The airfield was revolutionary as the planners, camelfantasy and CaptainChimpy [?] managed to fit 22 gates into a space that is just 7497 blocks. This was highly congratulated by the public, given the title of "Most Efficient Gate Arrangement"; others could only get about 5 to 15 gates in the same amount of space, and were amused by the airfield as they finally found out that there was a way to put more gates than they would think.

Two years later, on the 5th of April 2020, Callin35 joined the game, and said in chat,

"i got bored, and (after visiting North Haven) decided to see how many gates I could max an airfield at"

samyankeesfan20 then replied,

"aye my old city callin"

Callin35 then asked samyankeesfan20 if he built of North Haven, which he was at the time. Callin35 told him that he checked out the airfield and how a 'lot of gates [were] crammed in there'. He replied, saying that he did not build the airfield.

i____7d was on Discord when this conversation was made. He then said,

"The secret ingredient to making more gates is to phase planes together. When planes become semi-tangible, two semi-tangible planes can fit into a single gate to achieve full tangibility. Hence, if planes are 1% tangible, then 100 planes can fit into a gate"

This was the birth of this theory, the theory of variable tangibility. The responses followed:

samyankeesfan20 uh
samyankeesfan20 wut
Frumple how about no
Frosty_Creeper10 :thinking:
Starcubed quantum planes
Starcubed schrondigers airfield
Frosty_Creeper10 you never know if a plane is or isn't there until you click the warp
Frumple please no modifying the law of physics just so you can cram more planes
ModernArt capitalism at its core am i right
Frumple I already have a headache from airplanes as they are

i____7d then replied.

"Well then I shall make use of the 4th dimension to put more planes"

This also branched off to a topic about making tiny planes. Meanwhile, i____7d also said,

"If we used the 4th dimension, the airfield will need a longer 'trength' so that there are more gates in other 4th dimensional positions"

"Nah we just place the warp, then the person will have to imagine the rest of the plane"

i____7d then decided to write this page, showing the theory of what would next be a big deal in the air industry.

Limitations of the Climate of the Rules of the Server and its Physics

  • There is no nether or end dimension in the server.
  • Airfields can only be a maximum of 7500 blocks in horizontal size.
  • Multi-floor gates and taxiways are not allowed.
  • The maximum height of an airfield is 256; however, if an airfield goes past an unspecified amount, it would become unrealistic and unacceptable.

Theory

Introduction

This is a four-part theory on how to increase the gate capacity at airfields. Increasing gate capacity by itself is a skill: people make use of allocating more space to get the perfect arrangement of gates. Inspired by the North Haven Riverside Airfield, people have been looking for ways to increase gate capacity, hence I wrote this theory for all of you. This is written by someone in the air industry, for the air industry. These are my suggestions to solving this never-ending problem. What you want to do with it is all up to you; the ideas are now all in your hands. Go mad.

Part I: Variable Tangibility

Generally, all planes are 100% tangible. Everyone can touch such plane fully, and when someone touches it, it does not phase with the person's body. If a plane is 0% tangible, the plane is either regarded invisible or nonexistent. However, nonexistent planes just mean nothing to the general people, and invisible means that it is imagined, not physically existent, which is the same as being nonexistent, but existent in the minds (see Part III: Imagination).

If a plane has a tangibility between 0% and 100% (exclusive), the plane is both existent and partly invisible, meaning that people can still see it. (However, this is a problem in the 0% to 30% spectrum, where some people see the plane as extremely faint, and think that they are just hallucinating.) When one touches the plane, it should feel like digging into sand: the object penetrates into the plane; however, when the object is pulled back, there is no hole left behind. The less the tangibility, the easier it is to penetrate into the plane.

The planes which have variable tangibility are porous: the atoms of the material of the plane contain a certain amount of air molecules in between them. The less tangible the plane is, the more and larger pores it has. When an object penetrates into that space, the air molecules are forced into another slice of the fourth dimension, and are forced back when the object stops moving, hence the illusion of phasing. Some of the air molecules might not be able to return back to their original place in the original slice of the fourth dimension, hence having to disperse and travel in its slice until it finds a point in space where returning back is possible, usually outside of the space that the plane occupies, or in an air pore in a plane. As gaseous particles travel very fast, this process often happens faster than a human can see.

If a plane with a variable tangibility is at a gate, it means that an amount of the total space of matter, excluding the air, is already occupied at the gate. For example, if the plane is 50% tangible, that means that there is still space to put another 50% tangible plane in the same gate; that way, they achieve 100% tangibility in total, and there is no other way to put another plane in its place. Another example is if a plane is 1% tangible, 99 other planes of 1% tangibility can fit in the same gate as the former plane to achieve maximum capacity of a gate. Likewise, if there is a plane of 99% tangibility, a plane of 1% tangibility can still fit into the space.

There is no minimum of how close to 0% a plane can be tangible. The world record of the least tangible plane ever recorded belongs to FlyLumeva, called the Air-plane. It has a tangibility of (10^-100)%, a massive feat in engineering. Every time someone else tries to beat the record, their result is always 0% tangibility. This means that, unfortunately, the maximum amount of planes in an airfield possible is still limited; however, it is virtually infinite as no-one would want so many planes in their airfields.

The advantages of this is that small airfields would have the capacity of the biggest airports, multiplied by numbers inconceivable. Small airfields would become hubs, and there would no longer be gate request rejections. A race for the amount of planes that can fit in an airfield would start. Planes with variable tangibility would be the latest trend, and fully tangible planes would be 'uncool'. The entire world would revolutionise.

The disadvantages of this is that more people would get on the wrong flight. This would be evident when more planes are parked in a single gate. Their belongings might be in different planes; for example, a person would be heading to Airport 1, but his baggage, to Airport 2. This would cause cluttered confusion and civil unrest. Moreover, air traffic controllers would be confused over which plane is which, and considering that some planes would be less than 30% tangible, they would need extremely perfect eyesight.

Part II: The Fourth Dimension

If the Fourth Dimension exists, this theory can be utilised and the fourth dimension can be manipulated.

The maximum horizontal area of an airfield is 7500 blocks, and the maximum height of an airfield is 256 blocks. However, they did not state anything about the fourth dimension, hence we can be able to stretch into the fourth dimension however extensive it can be. The airfield would exist in multiple slices of the fourth dimension, and not just one. These copies would be linked by a portal in each copy. This multiplies the amount of gates that an airfield has.

The advantages of this is that there are virtually infinite gates as there is no known end of the axis of the fourth dimension, so small airfields would become large hubs, similar to in Part I: Variable Tangibility. The disadvantages of this is that more staff would be required for each slice of the airfield, hence turning in more expenses for the airfield. Also, if the airfield extends too far in the fourth dimension, it might interfere with another world or universe in another slice of the fourth dimension, and the creatures there might be disgruntled. There might be also an alien invasion, where the creatures go through the portal at the airfield. Also, if the portal breaks, the people in that slice would be stuck, unable to go back until the portal is fixed.

Part III: Imagination

"But if we use our imaginations, anything could happen!" - Barney

This utilises a powerful tool that is all in our minds: imagination. There would be fixed airplanes at every gate. One would sit down on their seat, close their eyes and imagine the journey to their destination. Since the person is controlling where he wants to go to, there would be as many destinations from the airfield as people in the airfield, which basically means that from an airfield, you could basically go anywhere.

The advantages of this is that children's imaginations would improve drastically and they would be better at spatial visualisation. Again, airfields would become massive hubs, crowded with passengers. The disadvantages of this is that the people would just be at their destination in their imagination only, and not physically, which is a scam to the people. Not only that, but it is possible for people to imagine everywhere, not just at an airfield, hence more people would just imagine flying from their own homes, and less people would come to an actual airfield, hence defeating the purpose of an airfield together.

Part IVa: Tinier Planes

"the revolutionary plane is complete - at a whopping 8x7" - Callin35

The most realistic approach is making tinier planes, able to fit only a small portion of a gate so another plane can fit. They could fit in the nooks and crannies of airfields and would be the literal approach to cramming planes. They would be smaller than 'small planes'.

The advantages of this is that more planes would be able to fit in an airfield. Also, if the tiny planes have variable tangibility, then more planes would be able to fit. The disadvantages of this is that the people in the plane would feel claustrophobic with less legroom and luxury space.

The first few tiny planes were made by Callin35 and Foxfan_Angel, at a size of 8*7. (Height unknown). Later, the I-1 by Aero Aviation was announced, at a size of 7*7*5. This record is then beaten by themselves, with the B-1 (now the B-2) at 6*5*4. This comes to prove that tiny planes are possible, and that they can be a massive space saver: camelfantasy managed to fit 130 planes of gates the size of a B-1 (now B-2) in 7500 blocks, including the runway, as a proof of concept.

Edit: Aero Aviation went on to beat their own record on 14 June 2020, at the now-B-1 at 5*5*4, and the B-X at 4*3*3. Aero Aviation still has the smallest commercial plane in the MRT to this day.

Part IVb: 1-block planes

The more unrealistic version of Part IVa is to compact planes to the maximum: making one-block planes. Passengers would be compacted and crammed into planes whose volumes are less than one block. These types of planes can be in the shape of buttons, pressure plates, carpets, slabs, et cetera.

The advantages of this is that there will be thousands of gates in just a single airfield, again, making it a massive hub. It would be a massive space-saver. The disadvantages of this is that people would feel extremely claustrophobic, and some people would not be able to be compacted. Hospitals would be chock-full of people from airfields from broken and dislocated bones due to failed compaction. Furthermore, some people would not be able to find their flight, as 2 planes might be made of the exact same block.

Conclusion

I have written 4 ingenious ways to include more gates in airfields. While these pose their advantages, there are many disadvantages to consider too. From variable tangibility and the fourth dimension, two complex ideas, to using our imagination and making smaller planes, two simpler ideas, the possibilities of finding space for just one more gate is virtually endless. One day, we might be able to beat North Haven's record, after two years. It is all up to you; the ideas are now all in your hands. Go mad.

Written by i____7d

Completed 8/4/20