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Vermilion Postcode System

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The Vermilion Postcode System is a system of assigning postal codes to cities and towns, and districts within, to better identify their location on the server. The system was originally developed in Vermilion by its mayor chiefbozx, hence its name.

Standard

Version 2.1 (current)

Version 2.1 is an addendum of version 2 that adds backwards compatibility to the old world in a very simple manner.

Cities on the old world are listed on the list of cities with the general direction they are in from Spawn City. However, this is inefficient and does not effectively follow VPS. Therefore:

  • All old world cities, regardless of where they are, will use ward 0 (so Eisitasi becomes EI0).
  • Central City on the new world will also use ward 0, however it will be the only city to do so. All other uses of ward 0 are for the old world.

Version 2

The current standard, VPS 2, looks like this: AA1 1AA. Like version 1, it is broken up into four parts.

  • The first two letters are the city code. These are unique within each ward and assigned similar to how IATA assigns airport codes. (The city code is taken from the letters of the city name, ideally the first two letters or the first letter of each word, but this is not always the case).
  • The number following the city code is the ward the city is in.
    • In the new world, the ward refers to the A-class road zone the city belongs in. For example, Vermilion is in Ward 7. If a city crosses ward boundaries, then the ward number is determined by the location of the city hall, or if the city is served by a "trunk" (single-digit) A-road, that road's number.
    • In the old world, wards are determined by the map below. If a city crosses ward boundaries, then the ward number is determined by the location of the city hall. In version 2.1, all old world cities use ward 0.
    • Lab, space, games, and staff worlds do not have wards and therefore cannot use VPS post codes.
  • The number and letters after the space are determined by the city.
    • The number must be a single digit 0-9.
    • The letters can be any combination, AA-ZZ, and they do not need to be identical.
    • Cities can divide these bits up however they like. It is recommended to split up codes based on districts or neighborhoods within the city, with special buildings receiving their own codes. For example, Vermilion's South Beach (formerly Shopping) district is given the post code VR7 2SB, with Victory Square assigned VR7 2VV.

The city and ward identifiers make up the post code zone that is listed on the list of cities. City code assignments are maintained by the Vermilion Post Office. Short codes are not available in Version 2.

Vanity codes

Cities ranked Governor and above, as well as Central City, are permitted to create post codes for specific buildings or streets that have three letters at the end, instead of a number and two letters.

Version 1

Version 1 was introduced on December 7, and replaced by version 2 on December 9.

The standard VPS post code looks like this: GW7 VR1. It is broken up into four parts.

  • The first two letters (GW) identify the world of the city. World options are AO (Alpha-Omega World), GW (Gamma World), GA (Games and Arenas), SP (Space), LB (Lab), and SL (Staff Labs).
  • The number following the world identifier (7) is the ward identifier. On the new world, "ward" refers to the A-class road zone the city belongs in. For example, Vermilion is in Ward 7. If a city crosses ward boundaries, then the ward number is determined by the location of the city hall, or if the city is served by a "trunk" (single-digit) A-road, that road's number.
  • The next two letters (VR) are the city identifier. These are assigned per city and are unique to the ward.
  • The number(s) at the end identify the district (or subsection) within the city. These are assigned by the players who build the city in question and can be determined using any reasonable manner. District codes are sequential and must start with 1, increasing to as many as are necessary.

Cities only display their "general" post codes - that is, their world, ward and city codes - in infoboxes. Full post codes are only required when writing full addresses.

Short codes

Once a city reaches Governor status, it will be assigned a system-wide short code. If possible, the short code will be formed by dropping the second letter of the world identifier, and the ward identifier. For instance, GW7 VR1 becomes G VR1.

Parcels of mail can use either the long or short codes. Post offices are encouraged to offer a discount on postage to parcels using short codes.

Recommendations to Mayors

Because VPS allows mayors to determine their own post codes, the Vermilion Post Office strongly encourages mayors to follow these conventions when establishing codes.

  • Draw post code boundaries along districts within your city if possible. Other ideas for drawing districts include: along major streets, or between MRT stations.
  • Assign code 1 to contain either a major rail station, your city hall, or an epic landmark.
  • Airports should have their own post code, and not be code 1.
  • Post codes are assigned within each city, not within each shared municipality.
  • For best results, you should have 1 post code for every rank above Trustee your city is. That means you should have 1 post code at Councillor, 2 at Mayor, 3 at Senator, 4 at Governor, and 5 at Premier.

City Code Assignments

Full assignments for city codes can be seen at the list of cities.