Eristheeagle Memorial Municipal Airport (via to Llamapolis) |
Vanadium Direct Services
|Facts and Figures|
|Town Hall Coordinates||x: 2672 - z: 1736|
|Founded||July 20, 2012|
Arisa is a medium-size town, located on the south-east area of the Old World. It is the first city on the MRT server and the only one in the Old World to receive an honorary rank of Premier.
As of October 2015, its status is "completed, under maintenance".
- 1 Background
- 2 Geography
- 3 Districts
- 4 Life in Arisa
- 5 Infrastructure
- 6 Management
The project started in late July 2012, with the objective of creating a town where intuitiveness would get a priority over aesthetics. For this reason, the concept was expanded to include a set of rules, summarized into 3 categories:
- Guides and indications: Written signs are hard to read from a distance and stand in the way of user experience, people would need to stop just to read the sign. Enchanted item frames are used for very limited purposes, in places where it is natural but not necessary to stop: in front of premises, in transit systems, in billboards. Written signs are still used though for official communications.
- Function of blocks: Although commonplace to use some block categories to emulate, in form, objects easily recognizable in real life, they should still serve the purpose they are logically meant to have. For example: it is acceptable to use strong materials like stone and iron for support beams and walls, instead of wool. Exceptions exist purely for aesthetic reasons, like stair blocks for roofs and pressure plates on fences for tables; however, stairs as chairs are absent, as there is no way to make a player sit easily in vanilla Minecraft.
- Architecture and landscape: Creations do not need to be limited to strict rules, but careful consideration should be given to proportions. In large buildings, it is important to include pillars and support beams, just like in real life. The structures should blend in with the surrounding natural formations, and altitude of the original land should be respected as much as possible.
Arisa is based upon the rules dictated by the New Urbanism movement, with extensive walkable, easily accessible areas and high respect for the surrounding environment. The number 8 is also a foundation for management and stylistic decisions: 8 districts; a building with an entrance marked by 8 trees.
Arisa, although operated independently, is part of a cluster of cities surrounding Midcity (dynmap). It is located on the east side and neighbors Splurgeville on the east, Nanthaven on the south, and Llamapolis on the north. The building ground underwent a deep transformation, with every sand and sandstone block replaced by grass—apart from selected areas—in the west, north, and east districts, and by stone in the urban south-east districts.
The area is, for the most part, reclaimed desert land, with a small, fragmented hill roughly equidistant from the city borders. For this reason, Arisa has very little variance in altitude, but does feature two major bodies of water: the looping river surrounding Sanctuary, the island in the middle; the Midcity river, which acts as a border on the north side, and flows into the swamp on the east.
As expectable from a traditional city, Arisa features a number of buildings which refer to different art movements. Brutalism as well as modernism are frequently displayed (a main example is the "stair condos"), but neoclassicism also plays a smaller part. Styles are often contained within districts, as well as the choice of building materials: stone and cold colored clay are used in residential areas, wood and earth-colored clay for farms, iron and glass in urban environments. Buildings are often small and segmented, with little external ornaments, and do not extend for more than 2 floors (a clear exception is the HAAS, a high-rise located in the south-east border).
Zone 1 - Sunrise
Sunrise, as well as the surrounding districts, does not have roads, relying instead on broad, stone slab walkways. The abundance of shops and apartments makes it a perfect place for living independently without travelling long distances, if it were based in real life. However, given the scarcity of detached housing, it is not suitable for individuals seeking a more private experience.
Zone 2 - Spring
The closest real-life match to Spring is a suburb, with a relative proximity to shops and other places of interest as its only difference.
Zone 3 - Rift
Zone 4 - Acorn
Aside from Sanctuary, this area marks the last of the four "natural" zones. Unlike Sunrise, Spring and Rift, Acorn is suitable for people who want to live isolated from city life. Like a typical countryside, artificial permanent lighting is minimal and insufficient, parts of the road are broken, and irregular gravel paths are often the only way to reach a destination.
Zone 5 - Shift
Shift is noted for its lack of areas dedicated to leisure. On the other side, the abundance of commercial space makes it an important part of the city, especially given the gap created by rural zone 4: most of the shopping needs can be satisfied without travelling all the way to zone 1. Shift is one of the two zones (along with Mellow) to have all 4 transport infrastructures: pedestrian, road, metro, and shuttle.
Zone 6 - Rush
Zone 7 - Mellow
If they were to be compared to a real-life district, Mellow and Rush would be areas best suited for tourists, because of the hotel and a large number of entertainment venues. In addition, Mellow is one of the two zones (along with Shift) to have all 4 transport infrastructures: pedestrian, road, metro, and shuttle. Mellow marks the last of the "modern" zones.
- The lobby, which makes the first two floors, contains an open lounge, a few stores, and an audition room for Arisa Studios;
- Arisa Studio Sol has, on its first floor, a circular balcony overlooking the lobby, and two entrances to the studio: one for the audience through an elevator; the other for cast and crew, with a few dressing rooms and a red elevator that goes up to the studio on one level and to the writers' room on the top floor. Unlike Sedna and Luna, Studio Sol is not a freebuild area, but it is available to players under permission from the mayor. The main elevator goes from the first floor to the studio; to access the other floors, two elevators are located on the north side of the building;
- Spectrum Hotel, which occupies 5 floors accessible through an internal elevator and staircase, offers 32 rooms. The 5th floor also contains the first two observation points (the "rabbit paws");
- The iwi Restaurant is an experimental commercial space, with no floors and loosely supported wooden platforms, some of them built on a slope. The two observation points at the top (the "rabbit ears") are only accessible by walking through all the platforms, and extend a few meters over the building base.
Zone 8 - Sanctuary
Underneath Sanctuary, Station 8 completes the metro system. Made entirely of quartz, it is the biggest station and the only one with a discrete arrival bay.
Life in Arisa
Despite being located in the old world, Arisa is frequently visited by a growing number of players.
The city has more than 130 houses and apartments, in styles ranging from modern to rustic. All furnished, they are ready for players to own and decorate—with some limitations—under permission from the mayor. Once they become citizens of Arisa, players are given a book of guidelines as an add-on to the MRT server rules. The book is usually updated after every server upgrade and is available in both the Information Center in zone 1 and the town hall in zone 7.
Arisa is one of the few towns on the MRT not to have any franchise, relying instead on generic stores and original businesses not available elsewhere. A few exceptions are The Grind clothing store, originally built in Laclede, and other locations; The Orange Pinecone giftshop in Elecna Bay; and a joke store that sells only cacti. Initially called Just Cactus, it was developed around the idea that franchises on the MRT often lose value once they get copied and pasted in many places, and that a handmade, shoddily-built cactus shop would be just as successful as a detailed but worldedited one, based solely on high demand for ready-made buildings in new towns. Cactus shops usually have a square base, birch wood floor with lighting hidden by dark green carpet, walls made of lime and green stained clay in vertical lines, and cactus pots placed on slabs. The front sign is either missing or contains a random fact, for instance, "Butterflies have taste buds on their feet".Marblegate; the O-dot bookstore (stylized "O.") located in City of Evella,
Stores in Arisa, especially clothing stores, sell items with custom names, and sometimes are part of a chain (an example would be the A-way travel agency).
The city is a popular stage for a number of games played on the MRT server: it was featured in The Mole seasons 2, 3, 6, 7 and as Pit Stop in the second, third, and seventh season of The Amazing Race. As of June 2017, Arisa has not hosted any other show.
Three recording studios, two open to the players and one available under request, have been built in zone 6 and 7. In zone 2, an underground planetarium can be used as a small stage.
On October 8-10-11 2015, to celebrate the end of development in Arisa, kekkomatic hosted a tour of the city. At the end of the tour, the participants took a group photo at the open stage in the Sunset Resort.
Parks and recreation
Arisa is one of the greenest cities on the MRT server, with more than 40% of land designated to open parks. Trees are generated by the game, mainly oaks, or created from scratch, usually resembling cypresses and elms. Most prominently, Sanctuary is an island-park with minimal architecture and rich flora.
The stations have a single point of departure and arrival: the bay receives a "go" signal whenever a cart is approaching. A button placed on the side can either start a minecart or call one from the dispenser. After departure, a tripwire detector sends the cart to the next station or back into the dispenser. The system cannot detect empty dispensers or filter out non-cart items.
Arisa has only one two-way shuttle system, that connects the east coast (Shift) and the west part (Mellow) of the modern half of the city. The two stations, each elevated 9 meters from the ground, have a simplified redstone system from the one in Arisa Metro, with only one chest and dispenser located above the departure bay and three full cart detectors made of tripwire. The arrival bay is combined with the empty cart bin, with a cactus on the end and hoppers connected to fire underneath. The peculiar shape of the stations and the nature of redstone dispensers do not allow for a less wasteful system, where carts are recycled and sent back into the arrival bay.
Arisa does not have traditional roads. However, in compliance with the uCar system currently present on the MRT server, wide interconnected cobblestone paths have been built in zone 3 through 7. The system does not have pavement markings, stops, crosswalks, or conventional parking spaces, and it is not specified whether traffic is left-handed or right-handed. Currently, due to a glitch in the uCars plugin, cars travelling on half-slabs go much faster than on full blocks, and can jump upwards up to 4-5 meters when they stop.
The town is owned, built, and maintained by member kekkomatic. There are currently no plans for a transfer of management.